Command and Conquer Red Alert 2

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Minimum System Requirements

Processor : Dual Core
Graphics Card : Built-in
RAM : 2 GB
Setup Size : 1 GB
Genre : Real Time Strategy
Release Year : 2000

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Command & Conquer Red Alert 2 is a real time strategy video game by Westwood Studios, which was released for Microsoft Windows on October 25, 2000 as the follow-up to Command & Conquer: Red AlertRed Alert 2 picks up at the conclusion of the Allied campaign of the first game. Its expansion is Command & Conquer: Yuri’s Revenge.

Command and Conquer: Red Alert 2 contains two playable factions, the Soviets and the Allies, which both previously appeared in Command & Conquer: Red Alert. The single player campaign is structured in an alternate-ending mode as opposed to a progressive story mode. Like its predecessor, Red Alert 2 features a large amount of full motion video cutscenes between missions and during gameplay, with an ensemble cast including Ray WiseUdo KierKari Wuhrer, and Barry Corbin.

Red Alert 2 was a commercial and critical success, receiving a rating of 86% from GameRankings.[2] A sequel, Command & Conquer: Red Alert 3, was released in 2008.

Gameplay

The main objective of the game is to defeat enemy commanders, played by AI or human opponents, by destroying their bases to the point of enemy capitulation. Players must also work to defend their own bases to maintain their ability to collect money and produce units, both of which are essential in achieving the main objective. Once all enemy commanders have been defeated, a winner is declared.

Every aspect of gameplay in the game is based on the collection of money. In the game, money can be collected by several means. The most common is using miner trucks to gather ore and/or gems and transport them to a refinery. A player can also gain a lasting income by capturing oil derricks (neutral buildings that are present in some maps). There also are two one-time sources of money for Allied and Soviet players, namely: collecting random crates which are present in the map and selling off buildings which are controlled by the player. Allied players have a third one-time source of money, which involves using a spy to steal an opposing player’s money. The money is spent on constructing and repairing buildings and units. In both cases, players may start construction before having the full cost in one’s reserves, as construction simply pauses if a player runs short of money.

The various nations are members of either the Soviet or the Allied factions, which are loosely based on the real life factions of the Cold War. One of the major praises of Red Alert 2 over the original Red Alert game was that playing as a specific country made a bigger difference. While every country has the basic buildings and units, each nation has a special unique unit, ability, or structure. This changed up the popular skirmish games, allowing for new strategies. In Red Alert 1, different countries only had minor differences in statistics like armor thickness and vehicle speed.

It is also the first C&C RTS not to include a “mission select” screen prior to levels that change the conditions of the next level.

Game balance

Like previous Command & Conquer games, the two factions in Red Alert 2 have unique armies with their own strengths and weaknesses. To achieve victory, a player must play to their faction’s strengths and exploit the other faction’s weaknesses. The factions follow the same trend in the previous title.

Soviet vehicles tend to be more durable and have heavier firepower compared to their Allied counterparts. However, they are also more expensive to build and move more slowly, allowing Allied vehicles to out-maneuver and outnumber them. The Soviet infantry, on the other hand, are inferior to Allied infantry, but are cheaper and faster to train.

The Soviet faction is also superior in the early game and in land wars because of their more powerful and advanced tanks, while the Allied faction is better in the late game with more advanced units, such as those used in naval warfare. In particular, the Soviets are better for early game rushes, which are very common in online games.