Metal Gear Solid 5 Ground Zeroes

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Minimum System Requirements

Processor : Core 2 Quad
Graphics Card : 1 GB DDR3 Dx11
RAM : 2 GB
Setup Size : 3 GB
Genre : Action Adventure
Release Year : 2014

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Metal Gear Solid 5 Ground Zeroes is a stealth game developed by Kojima Productions and published by Konami. It was released for PlayStation 3PlayStation 4Xbox 360 and Xbox One in March 2014, and for Microsoft Windows in December 2014. It is the eighth game in the Metal Gear series directed, written and designed by Hideo Kojima, and serves as a prologue to Metal Gear Solid V: The Phantom Pain, released the following year.

Set in 1975, a few months after the events of Metal Gear Solid: Peace Walker, the story follows Snake[b] a.k.a. “Big Boss” as he infiltrates an American black site in Cuba called Camp Omega, attempting to rescue Cipher agent Paz Ortega Andrade and former Sandinista child soldier Ricardo “Chico” Valenciano Libre. The game offers players new sneaking and traversal methods as well as the choice in what order the story events take place by selecting missions in any order they chose.

Ground Zeroes was originally developed as a mission for The Phantom Pain but an extended development time resulted in director Hideo Kojima splitting the specific portion of the game as a stand-alone product so that players could get early access to Metal Gear Solid V. Critical reception to Ground Zeroes was generally positive, with praise for its mechanics, voice acting, story, and graphics, while the majority of the criticism concerned its short length. The game also generated some controversy for its handling of themes of sexual violence. Metal Gear Solid V: The Definitive Experience, a bundle that includes both Ground Zeroes and The Phantom Pain, along with all additional content for both games, was released in October 2016.

Gameplay

Snake avoiding a searchlight. Ground Zeroes introduces new visual mechanics that allow players to recognize threats more easily, such as this lens flare.

Players control Snake through the game map and attempt to complete missions while avoiding being spotted by the enemy. The threat detection system is revamped, with the removal of the onscreen meter or gauge to indicate the player that they are in the ‘alert/evasion/caution’ state as in previous games, which have instead been replaced by visual and audio representations. Snake’s binoculars have also been revamped; instead of selecting the binoculars as an item, the binoculars are hot keyed to a button. The player is able to mark enemies and be aware of their locations in the iDroid’s holographic display. There are directional cues to help players when an enemy sees them from a distance and gets closer to them. A new “Reflex Mode” is activated when an enemy finds Snake and the player only has a short window of time to take out the enemy before he fully sounds the alarm. Lights can be shot out to further aid the player’s stealth efforts.[3]

Ground Zeroes features seven missions in total,[4][5] locked at individual levels. After completing the main mission the player will unlock four subsequent missions (referred to as “Side Ops”) set at different points in the day, all set in Camp Omega. These missions involve specific tasks, such as eliminating certain targets or obtaining classified information. After achieving a certain objective in the main mission, the player may unlock two additional “Extra Op” missions.[6]

As the game is introductory in nature, being a prologue, the core story mission can be completed in a very short time frame.[7] However, the game has many additional challenges, missions and alternative methods of play.[8] A companion app for iOS or Android was made to help players access the in-game map and other iDroid functions on their smartphones. Console versions of the game have community features that allows a player to look at other players’ performance in the game, even showing where they were killed on the map.[9][10]

Atmospheric weather and lighting in Ground Zeroes is mission-proprietary, meaning that the setting of the game depends on the individual mission being played. A real-time day and night cycle was originally planned for the game, but left out in favor of fully utilizing it in The Phantom Pain.[11][12] Kojima has spoken about the restrictive nature of previous Metal Gear titles, saying that they “set [the player] on one rail to get from point A to point B, with a certain amount of freedom between”. In contrast, Kojima’s team instead offered the player new ways of traversal and sneaking methods, such as taking a jeep, a car, or a helicopter around the mission area. This was in order for Kojima to accomplish a “true open world experience” with Ground Zeroes.